March 25, 2020   |   by admin

Really liking Chris Perrins’ Mecha. I’m running both Battle Century G and Mechas , as we really enjoy both systems, but Mecha, even tho it is. Mecha RPG Softcover has 10 ratings and 6 reviews. Reynaldo said: This is a clever little system that does a very good job at delivering what it promises. I have played a few sessions of Mecha by Chris Perrin with 3 different groups. Mecha is a honest game who have it flaws but who is also quite.

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Chris Perrin | RPG Designer | RPGGeek

The above image is licensed under GPL 2. And they also need more love! MrNastyButler on July 5, oh well never mind then. We eventually had to end the game once PCs started getting their combat stats to the range – battles just became a blowout unless we were massively outnumbered, and when there are a ton of enemies on the board, combat takes forever. They don’t receive a copy of the original PDF. Lists with This Book.

Mecha PDFs have been sent

That way, we both can be right. It a huge buy-in for the game. It’s more of a splinter in my brain than anything written down. Cedric, I appreciate you letting me know what needs more love.


Moe rated it really liked it Sep 21, There was a consistent formatting error in my book that was minor but impossible to ignore. Later, she activates the configuration again, but this time links Will to Armor. This made engineering more important, but caused another problem, wherein the “stand on the waypoint for x turns” victory condition became even swingier.

They will get a copy of the Combiners PDF. I look forward to Chris Perrin’s future work! Books by Chris Perrin. Of course, it’s only been a mechs sessions, but I’d really want to know how people plays Mecha, since I’ve seen many fans of this ruleset arround here. Please browse through our FAQ before posting.

There’s even all these wonderful maps to use here. We obviously welcome anyone who wants to approach us with SRS ideas a few of which are listed on srssource. Being allowed to change the target number for successes breaks the entire game.

Also one thing that is confusing is that the difficulty of a test is determined by 3 factors: You can set your stakes to resolve a huge battle in one fight or you can decompose your objective into many stakes won over multiple linked fights.

Seeing if it anwers your questions at all? All of your points are pretty much dead on – I loved the campaign of Mecha that I played, but it definitely has its flaws. Unfortunately, setting creation fell by the wayside as we got near to publication time.


Log in or sign up in seconds. It’s a bit more of a toolkit than a typical SRS. That is a choice made when you pick stats: Maybe low rating skills could be geared toward comedy to fit the genre together with the high rating skills.

Mecha by Chris Perrin: still supported? – Story Games

Wordman, I do see it being a sacrifice. Once you get to Mecha Combat 4 they tend to cause way too many Cutscenes. In one game with 3 rookies mecha pilot with mecha combat skill of 1 or 2, damaging other mechas was a pain as they soaked nearly all the damages. In other words, with a head full of BattleTechI’m having a hard time visualizing what actually happens on the battlefield when “Bulwarks become slow so they can pack a deadly punch.

What am I missing? A death from above attack comes to mind, or a “slip through the defenses to land the perfect shot” sort of thing or, maybe “I jump really high and riddle him with fire to the head”.

Welcome to Reddit, the front mecya of the internet. Nevermind that I wrote it!